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Node Tools Feedback

Yes, that seems to work, thanks. Though, I am more used to nodes that allow for plugging directly into the subgroup sockets. I just think it makes more sense to have them directly accessible,...

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Node Tools Feedback

I’m pretty surprised, considering the way the tool-specific nodes were lined up in the blog post, that there doesn’t seem to be much interest in a Set 3D Cursor node. I get that there’s not too many...

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Node Tools Feedback

A Set 3D Cursor node would not touch the geometry, but it would alter the scene. We do have … Geometry → Geometry but this would rather require something like … Scene → Scene Following a Geometry...

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Node Tools Feedback

Trying a shrink selection tool. Now the same setup (bool_to_float → Blur → Floor → float_to_bool) could be used to create a smooth operator. It does a smooth (blur) on an area, then it shrinks the...

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Node Tools Feedback

Frozen_Death_Knight: hough, I am more used to nodes that allow for plugging directly You do plug VECTORS directly, when appropriate (blue dot) And you plug FLOATS directly, when appropriate (Gray dot)...

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Node Tools Feedback

In other node based programs there’s the option to plug all vectors in with one socket (current Blender) or plug individual sockets into each vector value. I am asking for adding these extra sockets...

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Node Tools Feedback

HooglyBoogly: Shape keys and geometry nodes definitely have an interesting future, but given the vague goal of converting them to attributes, I would be wary about integrating them further in the...

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Node Tools Feedback

I just had this crazy thought. What if in the future once more nodes are in place, the currently available operators/tools would be replaced by node equivalent ones? If every operator is a node, it...

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Node Tools Feedback

Most operators would just be single nodes. Read full topic

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Node Tools Feedback

Ok, so I don’t understand this tool concept fully. What is the difference between applying a modifier and this? Yes, you can make a quick tool to perform some operations with one click. But operators...

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Node Tools Feedback

Question, is there a way to make a list of choices that function similarly to the Switch node, but for more than 2 options? For instance, I wish to make tools where the user can decide whether to add...

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Node Tools Feedback

Check this: https://projects.blender.org/blender/blender/pulls/113445#issuecomment-1057244 Read full topic

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Node Tools Feedback

So it’s already being worked on. Fantastic! Read full topic

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Node Tools Feedback

blendice: Ok, so I don’t understand this tool concept fully. What is the difference between applying a modifier and this? A lot quicker to use. Would you rather have an inset operator, or an inset...

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Node Tools Feedback

blendice: Wouldn’t be easier to add the “edit mode” modifier like in 3DMax? Node tools and the edit mesh modifier are two different modeling methods; one doesn’t negate the value of the other. Read...

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Node Tools Feedback

Yes, you are right. Those are two different workflows. But I would love to see such a modifier in Blender. Read full topic

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Node Tools Feedback

Yes, I said it is a good for one-click tool (operator builder nice), but how often do you need a complex tool to use it as single operator. The problem I’m saying is that operators are creation time...

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Node Tools Feedback

blendice: Blender already should have a “cluster” option to store face, edge, and vertex selection and pass them in to the GN network or use them for any thing in the app. Those are attributes Read...

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Node Tools Feedback

Always? Think of which often-used operator blender doesn’t have. “Edge Offset”, for example. You can make that. That is not the same as selecting something in edit mode. Imagine if you had to store...

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Node Tools Feedback

Ok can be attributes, then how can I create attributes for selected edges and use them in GN? Read full topic

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